Nuevas FAQ Tiránidos y Orkos

Han salido las nuevas FAQ de orkostiránidos

La de tiránidos es simplemente unas erratas del códex en español, pero en la de orkos hay una regla que se ha discutido hasta la saciedad en foros y torneos. La regla es que la apisonadora de los karros de guerra sí que afecta a los vehículos. Esto cambia completamente mi modo de ver a los orkos, ¡ahora si que pueden romper Land Raiders sin siquiera bajar de su transporte!

Ahora una lista para tratar de sacar el máximo partido a esta nueva regla. En mi opinión esta es una FAQ que va a cambiar la forma de jugar. Vaticino muchas ventas para la matriz de apizonadoras por parte de GW, aunque los karros convertidos seguirán teniendo más personalidad. Al fin y al cabo todos los karros orkos no tienen porqué ser iguales

1 Mekániko: Pantalla de energía ezpezial, eztandarte del jefe (90) Va con los meganobles en el karro central

1 Kaudillo: Moto, garra, kuerpo cibernético, eztandarte del jefe (140)

6 Nobles moteros (son línea) [445]

Noble 1: Garra, k.ziber,est.waaagh (90)

Noble 2: Garra, k.ziber (75)

Noble 3: Garra, k.ziber, combi-kema (80)

Noble 4: Gran rebanadora, k. ziber (55)

Noble 5: Gran rebanadora, k. Ziber, combi-kema (60)

Matazanos: k.ziber, kanijo camillero (85)

5 Meganoblez: 2x akribillador-kemakema, 1x lanzakohetes (215)

1 Karro de guerra: Apizonadora de muerte, akribillador pezado, maz chapa, rojo (130)

20 Guerreroz: akribilladorez, 2 akris pezados, noble con garra y eztandarte (170)

1 Karro de guerra: Apizonadora de muerte, akribillador pezado, rojo (120)

20 Guerreroz: akribilladorez, 2 akris pezados, noble con garra y eztandarte (170)

1 Karro de guerra: Apizonadora de muerte, akribillador pezado, rojo (120)

14 Zaqueadores (210)

10 Gretchin: kaporal (40)

TOTAL: 1850

Básicamente lo suyo sería tirar p’alante con karros y moteros y chafar/asaltar a todo lo que pilles por delante, mientras los zaqueadores intentan abrir alguna lata para acceder al contenido jugoso del interior. Lo malo que le veo es que una unidad de zaqueadores no es algo de lo que te puedas fiar, y hay que llevar siempre parejas de unidades, para que si una queda neutralizada no nos quedemos sin nada que hacer. Por otra parte la unidad de nobles moteros es pequeña también, pero esto no es tanto problema, ya que así son menos puntillos.

Tournament Battle Report Camelot, February (part 2)

Second game of the day, was against CSM. I have to say that this player has won some tournaments before, and he is the player that plays the most races that I know. I have seen him playing orks, eldar, CSM and he is doing nids. Anyways, here’s the list:


Lash prince

8 bersekers w/ fist

5 plague marines w/ fist, 2 meltas, rhino

5 plague marines w/ 2 meltas

9 oblits

Termicide w/ 2 combi-meltas & heavy flamer

LR (assigned to termicide)

This list was the one that I feared the most in the tournament. He had no less than 11 lascannons and Abbadon is a beast. In my zone most players that play chaos play Abbadon or double lash princes, and the first one is the one I fear the most.

The game was table quarters, 2 objectives, also known as the “draw mission”

He elected to go first and I reserved everything but the council, which I deployed in the extreme edge of the table out of range of everything.

He deployed 9 oblits in some cover, the LR, Abbadon with friends next to it and the prince. Plagues were in reserve.

Turn 1

He embarked in the LR and advanced. Oblits moved forward and were out of range. Prince was behind the LR.

I fortuned my council and passed the turn.

Turn 2

He moved forward the LR and prince like shown in the photo. His oblits advanced to try to get range into my council, but he made a mistake. They were way too near to my table edge, and they will pay for it. He fired into my council I think 2 plama cannons, to no effect (thanks to fortune). In addition he got both plage squads from reserves and deployed in his objective.

My turn reserves entered the battlefield. I got a fire dragon serpent (the one with autarch) they disembarked near the oblits and vaporised them. I also got a fire prism, which killed 1 oblit more. My serpent with DA took a shot with lances to the LR, but scored nothing.

I was overall pretty pleased with that turn. Despite only 3 tanks entering from reserves, I had managed to take down 4 oblits, and I had 1 FD serpent in reserves, so I maintained the “don’t get near my table edge status on the LR”

Turn 3

He said screw it and advanced the LR max speed into my lines (he was in range to receive melta-death from dragons. He popped smoke and tried to lash my council (getting a wound on the prince. Yay for runes) He retaliated with the oblits and exploded my prism. He deepstruck termicide squad in front of serpent which had killed oblits, and immobilised it whith melta. Here we had a small rules argument: he tried to flame my serpent to kill the dragons that were behind. I said no way because the flamer couldn’t hurt the serpent, but I couldn’t find anything in the rulebook, so I let him do that. He killed 4 dragons, but I held.

My turn I decided to go big, and risk my council. I got fortune on the council and doom on the prince. All my reserves entered thanks to the autarch. My fire dragons made the LR go boooom. It was really close, because he had smoke, but 2 pens managed to go through it. Then the falcon killed the prince all by himself. I flamed the bersekers to death and killed everyone but two regular and the fist and Abbadon. My prism managed to kill the center oblits. I then charged the council into the bersekers. I killed two regular serkers and Abbadon killed 3 warlocks with an impressive 8 attacks.

In the other corner, I fired melta into the termicide and assaulted, scoring 1 casualty. The FD died also.

I felt pretty good about this turn, because I had abbadon locked in the middle, far enough from my objective and oblits were falling like nothing.

Turn 4

He fired plasma into the serpent which had disembarked FD, catching in the blast the whole unit of FD and the serpent. He did nothing to the serpent, but killed the dragons and he put 1 wound on Abbadon with a lucky (for me) scatter.

In the brutal combat Abbadon killed 3 more warlocks and I killed nothing. Damn fist 4 3+ saves and he still was up. At least my farseer was far enough in the unit to not take part in the combat. (I lined the unit and kept my farseer in the back when charging, because I didn’t want to get insta-killed. Because of my serpent and the crowded combat he was unable to make it into combat until 2 turns later).

In my turn I screwed pretty bad and forgot to cast powers, but I managed to kill 2 more oblits and began to head for chaos’ objective with 2 serpents. In the autarch combat nothing was happening and it was really pointless because it was far from the objectives.

In the combat phase my council got destroyed, but my farseer (which was out of combat still) didn’t die and held (phew!)

Turn 4

He killed my farseer.

I shot everything into Abbadon and friend and killed friend. I got into position to turn 5 contest with 1 serpent and parked a serpent with troops into my objective.

Turn 5

He advanced with Abbadon towards my objective and shot the serpent which had contesting range to no effect.

I shot Abbadon to death, but I committed a big mistake. I disembarked the DA and I deployed them from the serpent in a position where they were about 4’’ from the objective. I also tank shoked. He death or glory with 1 squad of plagues and the melta gunner died. I have to say he placed the units in a way that I had to tank shock 2 units with meltas to get to the objective. The second meltagunner that stood in my way killed the serpent. We rolled to see if it ended and it continued.

Turn 6

I moved my DA back into the serpent and it was clearly a draw so no point into continuing.

So second game was a draw 1-1. I got to play against nids in the 3rd game. I was pretty excited to see if they were that badass, but it turned out they weren’t.

List was:

Swarmlord w/ 3 tyrant guards



2 gaunt squads

4 stealers units, 1 with broodlord

3 hive guard

3 zoantrophes

It was annihilation and dawn of war. Dawn of war is without doubts the best deployment for me and I made him go first. When he said that nothing was going to outflank or deepstrike, I knew I had won.

I simply deployed my council to cast fortune. When my tanks arrived (no reserves, but DoW) I put my council in front of my tanks and began to shoot with everything. I managed to kill the swarmlord, tyrant guard, zoantrophes and almost the hive guard, but there was one alive at the end of the game. He got one lucky killpoint from hive guard killing 1 serpent.

In the whole game there wasn’t a single close combat because I didn’t want to go out with the council risking 2 killpoints, and avoided cc. It made for a really boring game. He slowly advanced while I shot the crap out of him. He didn’t even cross midfield because I was killing the nearest enemy. Every unit that I had in a transport stayed in it until the end.

I think the pic was turn 3 or 4, and the prism without the flying stand was not immobilised, the stand broke during game 2.

The game ended 3-1 victory for me.

I won the tournament and I got 40€ in store credit, which I gave to my friend because I have everything I need in my army.

It was a fun day, with the best game being game 2. The opponent is a pleasure to play against. I was a bit disappointed from game 3, but I think it was a bad matchup for the nids.

Chimeras ya a la venta

Pues hoy me he pasado por maelstrom por ver cómo iba mi pedido de psíquicos de batalla y me he dado cuenta que ya están disponibles en prepedidos los chimeras que necesito para acabar mi ejército de la GI. Interesante….

También he conseguido recoger todos los láseres necesarios para hacer 3 vendettas así que pronto me pondré a convertir.

Tournament Battle Report Camelot, February

Tournament Battle report Camelot February

There were 8 players at the tournament. They were fielding these armies:

2 space wolves

2 chaos space marines

1 Eldar (me)

1 Black Templar (a friend of mine)

1 Nids

1 Imperial Guard

My list was:

1 Farseer: jetbike, both runes, fortune, doom, spirit stones: 185

8 warlocks: jetbike, 3 destructor, 2 embolden, 1 enhance: 415

1 Autarch: meltagun, power weapon: 90

5 Fire dragons: 80

1 Serpent: 2 shuricannons, spirit stones: 120

5 Fire dragons: 80

1 Serpent: 2 shuricannons, spirit stones: 120

6 Dire avengers: 72

1 Serpent: brightlances, shuricannon: 145

6 Dire avengers: 72

1 Serpent: brightlances, shuricannon: 145

5 Dire avengers: 60

1 Falcon: shuricannon, scatter laser, holofields: 175

2 Fire prism: 1 with shuricannon: 240

The first game of the day was against wolves. Mission was 5 loot counters 12’’ deployment. His list:

5 thunderwolves with fist, mbombs x2, 2 shields, mixed to allow wound allocation.

2 rune priests with jaws, 1 living lightning and another one I don’t remember

2 wolf priests

3 squads of grey hunters (2 in rhino with wolf guard in terminator armour, 1 with wolf priest; 1 on foot with cyclone wolf guard and 1 r priest)

1 squad of naked wolf guard in rhino (1 fist, 1 wolf priest)

3 long fangs units, with missiles, lascanons and multimeltas

Both priests took bikes to reroll hits.

I was a little worried here as I hadn’t played wolves before, and he had plenty of firepower and anti-psykers. He elected to go 1st and deployed as in the photo.

Long fangs in the 3 ruins, rhinos as shown and thunderwolves behind the building.

I deployed out of los and didn’t try to steal the initiative. (obviously)

He advanced towards me and had a reaaaaaally small gap through he could see the clear plastic window (part of it) on my far fire prism. He shot and did nothing.

My firs turn I fortuned my council, moved towards nearest long fangs and took shots with my prisms, to no effect (I think I killed the lf sarge).

His 2nd he fired everything at mi council, scoring 2 dead. Note I was keeping my farseer and the rear of the unit so she could cast fortune unmolested. He also stunned my left prism with a melta in the grey hunters in the far rhino.

Mi 2nd I flamed the right lf killing all but the lascannon, he passed LD and I was too far to assault. I also brought in 3 tanks thanks to autarch. The 2 with dragons turboboosted.


His 3rd he advanced towards the council and killed some more. He also blew up my prism, but I killed nobody. He shot the lf at my 2 serpents that had turboboosted and killed both, pinning 1 unit of FD. Amazing turn of shooting for him, but he failed to cast living lightning and periled.

My 3rd turn I decided to go big and fortuned my council, failed to doom his thunderwolves (due to range, I was keeping my farseer far from rune priests) and brought all my tanks in. I tank shocked the thunderwolves in hopes of breaking them and make they run off the table, but they passed Ld. I blew the rhino up with FD and shot the thunderwolves a bit, causing 3 wounds. Then I flamed both thunderwolves and grey hunters and multi assaulted. I managed to kill the rune priest and did nothing to thunderwolves, who then proceeded to own my council, killing 3. I passed morale.

4th turn the far grey hunters embarked in the rhino and began to head for the objective. He shot down my serpent that turboboosted to tank shock with LF, I passed LD on the avengers. He charged everything in the middle combat, with wolf priests to boost him. He assaulted FD with were pinned. My council did nothing in the assault phase and got reduced to a warlock and the farseer with 1 wound left. I passed Ld again.

We were running out of time, so we hurried a bit. I assaulted the small wolf guard unit who killed my FD with the autarch  after firing them with meltas. They got reduced to wolf priest and 1 regular guy. I shot down the rhino that was heading for the objective with the falcon and killed the centre LF with prism and avenger fire. The actual impressive thing was the centre combat. The council did nothing, as usual, and they got wounded a looot, but then I proceeded to pass every an all my saves. My dice were on fire this turn.

His last turn he footslogged onto an objective with the only troop he had that wasn’t locked in the centre combat. He then reduced the avengers to a man with LF and killed his own rune priest due to RoW. (I love this little things, RoW is mandatory in every list I will say). In the assault phase my council did a wound on a thunderwolf and he whiffed with his attacks, which combined with fortune kept the council alive.

It was my last turn (5th) and I won easily (I’m eldar so just contest objectives where needed and hold 1) I contested the one with footsloggers on it with the falcon, and held 1 with a serpent with avengers. The one near the combat was contested just in case by the lone avenger.

Battle 1 victory: 1-0

Next round I faced against chaos in bases, I’ll do the report later, hope you enjoyed thin one.